How To Create A Simple Banking Application In Java



In this tutorial, you'll learn how to create a simple banking application using Java programming language. We'll cover the basic concepts of object-oriented programming, including classes, objects, and inheritance, and how they relate to building a banking application. You'll start by creating a BankAccount class that will represent a basic bank account. We'll then add methods to deposit and withdraw money, as well as check the account balance. We'll also cover how to handle exceptions and error handling in Java. Next, we'll create a subclass called SavingsAccount that inherits from the BankAccount class. This subclass will have additional methods for calculating interest and updating the account balance accordingly. Finally, we'll create a Main class that will allow users to interact with the banking application by creating new accounts, making deposits and withdrawals, and checking account balances. By the end of this tutorial, you'll have a working banking application that demonstrates the basic principles of Java programming. This tutorial is suitable for beginners who have some basic knowledge of Java programming language. Variables are simply reserved memory locations for storing values. This means that when you create a variable, you reserve memory space.
The operating system allocates memory and decides what can be stored in it based on the data type of a variable. Because each type of data (such as integer, character, hexadecimal, packed decimal, and so on) is predefined as part of the programming language in Java, all constants or variables defined for a given program must be described with one of the data types. the set aside memory As a result, by assigning different data types to variables, you can store integers, strings, and numbers. In these variables, you can use decimals or characters. #Javatutorialforbeginners #Javatutorial #Javaprogramming #Javaprogrammingtutorial #Javabasicsforbeginners