Create An FPS Survival Game In Unity (From Start To Finish) | | Unity FPS Survival Game Tutorial



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https://www.awesometuts.com Awesome Tuts Channel – https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw In this video we will create an FPS (First Person Shooter) Survival Game using Unity Game Engine. In the game you will create a character that will have different weapons such as a gun, a rifle, bow and arrow, even an axe that you can use to attack or defend yourself from the zombies that lure the level or boars. The enemies in the game will have their own AI which will enable them to detect your presence, chase you and when they come close attack. You will also create a health system for your character and for the enemies. When the players health drops to zero the game will restart. And when you kill the zombies or the bores the game will spawn new enemies for you to attack.
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✔ Contents ✔
? Intro And Game Preview
? Importing Level And Configuring Lights In The Game
? Creating FPS Player
? Coding Player's Movement And Jump
? FPS Mouse Look And Mouse Controls
? Player's Sprint And Crouch
? Player's Footsteps Sound
? Animating Player's FPS Hands And Weapons
? Weapon Handler (script for controlling the attributes of weapons)
? Weapon Manager (script for controlling the switching between weapons in our game)
? Player Attack (script for controlling the shooting with the selected weapon)
? Creating The Zoom Effect With Animations And Scripting: 3:36:52
? Creating Arrow And Spear Bullet Prefabs: 4:07:02
? Configuring And Animating Our Cannibal Enemy
? Creating Enemy Animation Script
? Enemy Controller (the script that will control the enemy’s AI and make him move and attack the player)
? Configuring And Creating The Boar Enemy
? Detecting And Dealing Damage
? Creating Health Script
? Creating Player And Enemies Sound Effects And Shoot Effects Sounds:
? Creating Player Stats UI
? Displaying Health And Stamina Using Player Stats UI:
? Creating Enemy Manager(the script that will spawn the enemies) and adding Finishing Touches To Our Game: