GameDev with JavaScript and Kaboom.js – Metroidvania Game Tutorial



Learn to use JavaScript and Kaboom.js to build a Metroidvania style game. In this tutorial, you'll learn everything from setting up your development environment to implementing complex game mechanics like enemy AI and boss battles. ✏️ Course developed by @JSLegendDev Live demo: https://jslegend.itch.io/javascript-metroidvania
Source code: https://github.com/JSLegendDev/JavaScript-Metroidvania Link to the Kaboom.js library: https://unpkg.com/kaboom@3000.1.17/dist/kaboom.mjs
Assets used can be downloaded here: https://github.com/JSLegendDev/JavaScript-Metroidvania/tree/master/assets
Original assets can be found here with extra paid assets: https://venoxxx.itch.io/pixxxelpunkkk-toolkit )
Modified u.png version (inc. in assets link above): https://github.com/JSLegendDev/JavaScript-Metroidvania/blob/master/assets/sprites/u.png
Modified burn3r.png version (inc. in assets link above): https://github.com/JSLegendDev/JavaScript-Metroidvania/blob/master/assets/sprites/burn3r.png
Sound assets: https://github.com/JSLegendDev/JavaScript-Metroidvania/tree/master/assets/sounds
Map layouts (room1.json + room2.json): https://github.com/JSLegendDev/JavaScript-Metroidvania/tree/master/maps
Download Tiled here: https://mapeditor.org Guide on how to use Tiled + Kaboom.js: https://jslegenddev.substack.com/p/how-to-use-tiled-with-kaboomjs
Guide on how custom events work in Kaboom.js: https://jslegenddev.substack.com/p/custom-events-in-kaboomjs
Guide on how to implement one way platforms: https://jslegenddev.substack.com/p/how-to-implement-one-way-platforms ⭐️ Contents ⭐️
⌨️ (0:00:00) Intro
⌨️ (0:06:18) Setup
⌨️ (0:14:42) Initializing Kaboom
⌨️ (0:21:59) Loading assets
⌨️ (0:33:38) Defining scenes
⌨️ (0:40:00) Understanding Game Objects in Kaboom
⌨️ (0:43:47) Implementing logic to load and display the map
⌨️ (1:16:49) Implementing logic to place colliders over the map
⌨️ (1:33:53) Implementing player logic
⌨️ (1:42:37) Implementing global state management
⌨️ (1:50:12) Continuing player logic implementation
⌨️ (2:22:56) Setting up our camera system
⌨️ (2:38:29) Implementing drone enemy
⌨️ (3:10:45) Implementing boss barrier
⌨️ (3:24:16) Implementing boss battle
⌨️ (3:57:15) Implementing health catrdiges + health bar
⌨️ (4:05:43) Making sure the player respawns when falling out of bounds
⌨️ (4:10:06) Implementing logic to link room1 and room2
⌨️ (4:28:49) Finishing touches
⌨️ (4:32:35) General guidance on how to deploy the project🎉 Thanks to our Champion and Sponsor supporters:
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